Compare traits for your career, then plan activities around your lowest need.
Compare traits
Foodie
- Top skill boost
- 1.6×
- Training boost
- Cooking 1.6×
- Work speed
- No change
- Need drain
- No change
- Fun / social
- Eating (Cook Jollof): +12 points; Cooking (Cook Jollof): +8 points · No change
Gym Rat
- Top skill boost
- 1.6×
- Training boost
- Fitness 1.6×
- Work speed
- No change
- Need drain
- No change
- Fun / social
- Exercise (Lift Weights): +12 points · No change
Musical
- Top skill boost
- 1.6×
- Training boost
- Music 1.6×
- Work speed
- No change
- Need drain
- No change
- Fun / social
- Music: +8 points · No change
Tech Bro or Sis
- Top skill boost
- 1.6×
- Training boost
- Coding 1.6×
- Work speed
- No change
- Need drain
- No change
- Fun / social
- No change · No change
Hustler
- Top skill boost
- 1.5×
- Training boost
- Hustle 1.5×
- Work speed
- +20%
- Need drain
- No change
- Fun / social
- No change · No change
Smooth Talker
- Top skill boost
- 1.5×
- Training boost
- Charisma 1.5×
- Work speed
- No change
- Need drain
- No change
- Fun / social
- No change · +15 percentage points
Clean Pikin
- Top skill boost
- No direct skill bonus
- Training boost
- No change
- Work speed
- No change
- Need drain
- Hygiene 0.65×
- Fun / social
- No change · No change
Lazy Bone
- Top skill boost
- No direct skill bonus
- Training boost
- No change
- Work speed
- -15%
- Need drain
- Energy 0.7×
- Fun / social
- Watching TV: +10 points; Relaxing: +8 points · No change
Night Crawler
- Top skill boost
- No direct skill bonus
- Training boost
- No change
- Work speed
- No change
- Need drain
- Energy 0.85×
- Fun / social
- Nightlife: +14 points · No change
Owambe Spirit
- Top skill boost
- No direct skill bonus
- Training boost
- No change
- Work speed
- No change
- Need drain
- Fun 1.3×
- Fun / social
- Dancing: +10 points; Parties: +15 points · No change
No traits match. Clear the filters or adjust your inputs.
Plan around your lowest need
Choose a trait for the skill you use most, then keep your lowest need supplied with a suitable activity. Foodie, Gym Rat, Musical and Tech Bro or Sis each give a 1.6 multiplier to their linked skill; your best choice depends on the career and daily routine you want.
Your needs are Hunger, Energy, Fun, Social, Hygiene and Bladder. Each bar runs from 0 to 100. Use food for Hunger, a bed for Energy, a shower for Hygiene and a toilet for Bladder; choose social or entertainment activities when those bars are low.
The starting need amounts are Hunger 80, Energy 85, Hygiene 75, Bladder 70, Fun 70 and Social 60. Normal drain per game hour is 5.5 Hunger, 4 Energy, 4.5 Fun, 3 Social, 3.5 Hygiene and 7 Bladder points before personal modifiers. Plan your next activity around the bar that will become a problem first.
For Coding choose Tech Bro or Sis; for Cooking choose Foodie; for Fitness choose Gym Rat; for Music choose Musical. Each gives 1.6× training in that skill. Smooth Talker gives 1.5× Charisma training and an extra 15 percentage points of social success chance, within the game's chance limits. Hustler gives 1.5× Hustle training and a 20% increase in work performance progress.
Work-performance changes affect how quickly performance moves during a shift, which helps you plan promotion progress.
For a calmer daily routine, Clean Pikin sets Hygiene drain to 0.65×. Lazy Bone sets Energy drain to 0.7× but makes work performance progress 15% slower; Night Crawler sets Energy drain to 0.85×. Owambe Spirit adds Fun for dance and party activities and sets Fun drain to 1.3×, so plan more frequent Fun recovery with that trait.
Foodie adds 12 Fun for eating activities and 8 for cooking; Gym Rat adds 12 for workouts; Musical adds 8 for music. Lazy Bone adds 10 for TV and 8 for relaxing; Night Crawler adds 14 for nightlife. Owambe Spirit adds 10 for dance and 15 for parties. Cooking and eating bonuses add together for Cook Jollof: Foodie gives 20 extra Fun when it completes. Choose meals for Foodie, workouts for Gym Rat or music practice for Musical to match the activities you already use.
Which activities restore needs and mood?
Activity effects combine an hourly change over the listed game duration with any points added on completion. Need bars also drain during play and cap at 100. Pick a fast meal when Hunger is urgent; pick a longer outing when Fun and Social both need attention.
Cook Jollof adds 65 Hunger on completion. Indomie & Egg adds 38 Hunger in 15 game minutes and uses pantry ingredients; compare recipes on Food. For Social and mood, MindSpace Wellness Centre offers the following options.
| Wellness choice | Game time | Base fee | Main base need contribution | Useful mood effect |
|---|---|---|---|---|
Journal & Tea |
20 min |
₦500 |
+6 Hunger |
Pages Written: +8 mood for 4 real hours |
Breathing Class |
30 min |
₦1,500 |
+5 Fun, +4 Energy |
Breathe In, Breathe Out: +10 mood for 4 real hours |
Join Group Therapy |
60 min |
₦5,000 |
+45 Social, +22 Fun |
Heard: +18 mood for 8 real hours |
One-on-One Session |
50 min |
₦20,000 |
+26.67 Social, +16.67 Fun |
Lighter: +24 mood for 12 real hours |
Choose Journal & Tea for the lowest fixed fee and shortest visit. Choose Group Therapy when Social is your priority: its full-session base Social contribution is 45 points. One-on-One Session has the larger and longer mood boost. The activity's quoted cost reflects your personal price tier.
Where do I go when my character is sick?
The game sickness list includes Malaria, Typhoid, Catarrh & cold, and Food poisoning. Open the sickness prompt to choose its offered response, or go to your city's hospital: General Hospital in Lagos, National Hospital Abuja or University of Port Harcourt Teaching Hospital.
The listed game costs are ₦1,500 for self-medication, ₦8,000 for an injection and ₦15,000 for admission. Hospital activity menus also list check-ups and vitamins; select the option offered for your current character state and read the quote before paying.
What clothes and long-term goals can I compare?
Choose a clothing item within your spare budget after food and weekly bills. These inexpensive examples give you an entry point into each clothing category.
| Clothing category | Example | Base price |
|---|---|---|
| Outfit | Tee & jeans | ₦15,000 |
| Wig | Synthetic bob | ₦8,000 |
| Bag | Ghana Must Go | ₦2,000 |
| Shoes | Pam slides | ₦3,000 |
Occasion settings cover Home, Sleep, Date night, Party, Work and Gym. Use the outfit menu to choose your look for that occasion and check your personal quote.
For a long-term goal, Oga at the Top targets the top career rank; Lekki Landlord targets ₦1,000,000 net worth; Afrobeats Star targets Music level 10; Everybody's Padi targets best-friend status with 4 people; Yaba Unicorn targets startup funding at CcHub. Pick the aspiration that matches the activities you already plan to repeat.
Rewards support the same plan. Fast Learner costs 14 reward points and makes all skills grow 20% faster. Iron Belle costs 8 and slows Hunger drain by 25%; Steel Bladder costs 6 and slows Bladder drain by 30%; Early Bird costs 8 and slows Energy drain by 25%. Use Skills to choose the training sessions that benefit from your trait and reward choices.
